DIVINITY ORIGINAL SIN 2 GOG FULL
Generate full sets of legendary gear for your current character level
DIVINITY ORIGINAL SIN 2 GOG MOD
If you want to use the Cheat Commander with the definitive edition of the game, check out its mod page over on the definitive edition section of the nexus! Anything you add to or modify on your characters will remain even after disabling the mod! Want to level up to 30 and deck yourself out in epic gear while still on the boat to Fort Joy? No problem. This mod is made to be easily enabled and disabled at any point during the campaign. I've found everyone to be very helpful so far, and your question may already be answered in a thread.Wanting to try out a new build you’re not sure will work without putting 15 hours into it? Looking to speed through the game quickly to gather info for wiki documentation? Simply like to cheat and have everything at your disposal? The Cheat Commander allows simple and fast character levelling, equipment generation, skillbook acquisition, gold providing and more, at any stage in the main campaign! If you have questions that aren't answered there, however, check out the mod troubleshooting forum. I'm learning as I go, mainly by referencing Larian's guides and references on the wiki, and that's where you'll want to start. You may also want to create an Object entry for your skillbook, or change your skill's icon, or add a new effect to the game-there's a ton you can do, so this is just the first step. As you can see above, it worked, horrifically.
DIVINITY ORIGINAL SIN 2 GOG MODS
In-game, select it from the mods menu and then load a save or start a new game (you could drop your item in the very first room, if you wanted to test it with a new character).
When you're done, save everything and publish your mod locally from the Project menu. There are lots of ways to populate the game with your new item, whether through enemy drops or as rewards in chests, but for the purposes of testing and this basic guide, I just dragged an instance of my new book onto the ground in the middle of Fort Joy. If you don't see it, you may have to go back into the Stats Editor and resave it-make sure you've given it a new name, as well. Open the SkillBookID dropdown and select your new skill. Now scroll to the 'Item State' section and click on 'Use Action.' Hit the little '.' prompt to open a new window: this is where you'll tell your skillbook what spell to teach. At the least, you need to change its name before saving it, otherwise it will conflict with the template you're copying from. You'll be prompted to modify your new Root Template after you create it. Right click on one and choose 'Create new from selected.' This will make a copy of the skillbook that you can use for your new skill. In the Root Templates window (by default it's below the level view) search for 'BOOK_SKILL' and you'll find all the skillbooks in the game. Root Templates define the base version of all the items (and everything else) you see in the game. Create a new Root Template for your skillbook Make sure you hit the save icon after you're done, and then close the Stats menu.Ĥ. I then changed the name and display name, and set it to create Lava surfaces instead of Water surfaces because I'm a bad person. Since I was just creating a test skill, I opened up Divinity: Original Sin 2's Rain spreadsheet, and copied all the data from the basic Water spell into my Rain spreadsheet. This will create a big blank spreadsheet, which is a bit daunting. Under your mod's dropdown, hit the + symbol next to 'Skill Data' and select the type of skill you want to add. Anything you add there will be added to the game (or modify something that already exists) if your mod is active. You'll also see a dropdown for your mod with nothing in it. Here, you can see (but not directly modify) all of Divinity: Original Sin 2's items and skills. In the upper-right hand side of the menu bar, you'll see a bunch of different icons for opening editors.